Modes Overview

Mode tabs down the left hand side allow you to switch between the Modes by left clicking the tab or use the function keys (in brackets) to toggle between them. Tabs can be viewed in different windows using the Tear Off options:

NOTE: Not all modes will be available by default, but will be enabled when relevant. See Project Features for more details

Project (F1)

In Project, you setup the Project settings such as location and time information, along with the project features that will be made available.

See Project for reference.

Layout (F2)

In Layout you add fixture to the project, position them on layouts, arrange them in groups or customize their behaviour.

See Layout for reference.

Mapping (F3)

Mapping allows you to create virtual video screens and map fixtures to pixels of the screen. Here you also import and manage the media files (either static images or video) which can then be played back on these screens.

See Mapping for reference.

Patch (F4)

In Patch the fixtures are assigned to the connected Controllers (see Network) and assigned to control protocols, universes and addresses. This step can be skipped during design and only completed during installation.

See Patch for reference.

DALI (F5)

In DALI you patch and define DALI groups & scenes for any DALI ballasts in the project. Unlike DMX fixtures, these definitions are stored in the DALI ballasts themselves and so the configuration must be uploaded separately from here.

Only available if Enabled in project properties, a DALI ballast is added to a layout, or a RIO D is added to the project.

See DALI for reference.

Scene (F6)

In Scene, you can create single effects on any fixture within the project. These Scenes can be used later within Timelines or played back individually using triggering.

See Scene for reference.

Timeline (F7)

Timeline is where you create and edit the timelines that make up your presentation. Each fixture or group of fixtures is a row of the timeline and you can drag-and-drop from an extensive range of Built-in intensity and colour effects, as well as placing Scenes, Media and DALI presets.

See Timeline for reference.

Interface (F8)

Interface allows you to create the Interfaces that are displayed on a TPC.

Only available if Enabled in project properties, or a TPC is added to the project.

See Interface for reference.

Trigger (F9)

In Trigger you connect your programming with the real world. At its most basic you can define which timeline to begin on startup but for more complex environments with external triggers you can define a detailed script, even incorporating conditions if necessary.

See Trigger for reference.

Simulate (F10)

Simulate allows you to view a representation of your project in Layout format. You can play individual timelines to check your programming then run the whole project including triggers. A set of buttons allow you to simulate external triggers in order to test your programming properly.

See Simulate for reference.

Network (F11)

This is where you manage your Pharos hardware, assigning connected Real Controllers to the Controllers in your project, configuring their input/output interfaces and any connected Remote Devices.

See Network for reference.

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